A file giving detail as to the inspiration for the project, and what it focuses on.Vertical Tabs Reader Choose Stylesheet TAPAS GenericTEI BoilerplateXML ViewToggle Soft WrapToggle Invisibles<?xml version="1.0" encoding="UTF-8"?> <?xml-model href="http://www.tei-c.org/release/xml/tei/custom/schema/relaxng/tei_all.rng" type="application/xml" schematypens="http://relaxng.org/ns/structure/1.0"?> <?xml-model href="http://www.tei-c.org/release/xml/tei/custom/schema/relaxng/tei_all.rng" type="application/xml" schematypens="http://purl.oclc.org/dsdl/schematron"?> <TEI xmlns="http://www.tei-c.org/ns/1.0"> <teiHeader> <fileDesc> <titleStmt> <title>Editorial Introduction</title> </titleStmt> <publicationStmt> <p>Created online</p> </publicationStmt> <sourceDesc> <p>I made this to explain why I created this project</p> </sourceDesc> </fileDesc> </teiHeader> <text> <body> <p>Naughty dog is known for their ability to tell stories that emotionally connect the player in the game throughout their movie type titles. The Uncharted series is perhaps the most well known for not only telling emotionally impactful stories, but also giving anyone who plays it the feeling that they are in an action movie, a feeling that not even movies themselves can reproduce. Through all these stories and adventures, the games have an underlying goal which has its own story. In Uncharted 2,3 and 4, the goal that the main characters set is to find ancient cities that aren't known if they actually exist or not. While finding these cities is the main goal of the game, it is the story of the characters in which the game mainly focuses on, leaving these cities as a backdrop with little information given about them, but I wanted to find out more.</p> <p> I am a huge fan of the Uncharted series, as I have been playing them for nearly 10 years now, and have played each title various times. Each game holds a different story, but keeps characters, and continues to build upon their personalities and traits through each title in the series. To many that play the games, you develop a personal connection to these characters, as you play as Nathan Drake, and are joined for most of the game by a varying cast of quirky and enjoyable people who you never get to play as. While this storytelling is what Uncharted is mostly known for, I always wanted to know more about the ancient cities that each title uses as its end-game experience. In each game, aside from the massive set pieces you play through, the best part to play thorugh for me was finding and exploring the lost cities that so much is said about during the games. While so much detail and backstory is put into these segments, they always come at the end of the game, and never last long as each one is destroyed in some insane series of events, leaving it in shambles and lost forever. In this project, I focused on looking into the cities from the third and fourth games. These cities are Iram of the Pillars, which is from ancient Arabic writing, most notably the Quran, and the pirate utopia Libertalia, mentioned in the writings by Daniel Defoe. I hope you enjoy the summary of each game that I wrote up and the notes and character explanations included in each file. I also included the original text of both cities as seperate files. Also as a warning, there are spoilers for both the third and fourth game in the Uncharted series, so read at your own risk!</p> </body> </text> </TEI> Hide page breaks Views diplomatic normalized Editorial Introduction Created online I made this to explain why I created this project Naughty dog is known for their ability to tell stories that emotionally connect the player in the game throughout their movie type titles. The Uncharted series is perhaps the most well known for not only telling emotionally impactful stories, but also giving anyone who plays it the feeling that they are in an action movie, a feeling that not even movies themselves can reproduce. Through all these stories and adventures, the games have an underlying goal which has its own story. In Uncharted 2,3 and 4, the goal that the main characters set is to find ancient cities that aren't known if they actually exist or not. While finding these cities is the main goal of the game, it is the story of the characters in which the game mainly focuses on, leaving these cities as a backdrop with little information given about them, but I wanted to find out more. I am a huge fan of the Uncharted series, as I have been playing them for nearly 10 years now, and have played each title various times. Each game holds a different story, but keeps characters, and continues to build upon their personalities and traits through each title in the series. To many that play the games, you develop a personal connection to these characters, as you play as Nathan Drake, and are joined for most of the game by a varying cast of quirky and enjoyable people who you never get to play as. While this storytelling is what Uncharted is mostly known for, I always wanted to know more about the ancient cities that each title uses as its end-game experience. In each game, aside from the massive set pieces you play through, the best part to play thorugh for me was finding and exploring the lost cities that so much is said about during the games. While so much detail and backstory is put into these segments, they always come at the end of the game, and never last long as each one is destroyed in some insane series of events, leaving it in shambles and lost forever. In this project, I focused on looking into the cities from the third and fourth games. These cities are Iram of the Pillars, which is from ancient Arabic writing, most notably the Quran, and the pirate utopia Libertalia, mentioned in the writings by Daniel Defoe. I hope you enjoy the summary of each game that I wrote up and the notes and character explanations included in each file. I also included the original text of both cities as seperate files. Also as a warning, there are spoilers for both the third and fourth game in the Uncharted series, so read at your own risk! ToolboxHide page breaks Themes: Default Sleepy Time Terminal Editorial Introduction Created online I made this to explain why I created this project Naughty dog is known for their ability to tell stories that emotionally connect the player in the game throughout their movie type titles. The Uncharted series is perhaps the most well known for not only telling emotionally impactful stories, but also giving anyone who plays it the feeling that they are in an action movie, a feeling that not even movies themselves can reproduce. Through all these stories and adventures, the games have an underlying goal which has its own story. In Uncharted 2,3 and 4, the goal that the main characters set is to find ancient cities that aren't known if they actually exist or not. While finding these cities is the main goal of the game, it is the story of the characters in which the game mainly focuses on, leaving these cities as a backdrop with little information given about them, but I wanted to find out more. I am a huge fan of the Uncharted series, as I have been playing them for nearly 10 years now, and have played each title various times. Each game holds a different story, but keeps characters, and continues to build upon their personalities and traits through each title in the series. To many that play the games, you develop a personal connection to these characters, as you play as Nathan Drake, and are joined for most of the game by a varying cast of quirky and enjoyable people who you never get to play as. While this storytelling is what Uncharted is mostly known for, I always wanted to know more about the ancient cities that each title uses as its end-game experience. In each game, aside from the massive set pieces you play through, the best part to play thorugh for me was finding and exploring the lost cities that so much is said about during the games. While so much detail and backstory is put into these segments, they always come at the end of the game, and never last long as each one is destroyed in some insane series of events, leaving it in shambles and lost forever. In this project, I focused on looking into the cities from the third and fourth games. These cities are Iram of the Pillars, which is from ancient Arabic writing, most notably the Quran, and the pirate utopia Libertalia, mentioned in the writings by Daniel Defoe. I hope you enjoy the summary of each game that I wrote up and the notes and character explanations included in each file. I also included the original text of both cities as seperate files. Also as a warning, there are spoilers for both the third and fourth game in the Uncharted series, so read at your own risk! Metadata TAPAS Title:Editorial IntroductionTitle:Editorial IntroductionType of resource:TextGenre:Texts (document genres)Publicationstmt:Created online Files TEI File: Editorial Intro.xml Project Details Project: Digital Editing (Spring 2018)Collection: Uncharted Lands